extremely primitive "diplomacy" which gets entirely turned off with rising "difficulty" MoM has no implementation of any modern mechanics (quicksave, sorted spellbook, search function, quick paging, keyboard navigation. Apparently this is part of watching the game "grow". Or they sell extremely basic game elements as DLC. They are selling unfinished products and then market even slight QOL elements like quicksave, camera movement etc as improvement/progress. I think this is a publisher problem of Slitherine. Developed by MuHa Games, Eerie Forest Studio and Slitherine Ltd.- pleasing atmosphere and quaint graphics, immersive (very typical of Slav studios, big plus) Master of Magic, Slitherine, and their Logos are all trademarks of Slitherine Ltd. But in the end, remember: there can be only one Master of Magic. Research new spells, engage in alchemy, perform rituals and use your arcane powers to change the world around you.Īlways beware of the machinations of your rival wizards, who seek to reach your same goals. Fight tactical turn-based battles and affect the outcome with your magic. Recruit and command mighty armies of elves, dragons, dwarves, orcs and many more. In Master of Magic you take up the role of one of 14 unique and diverse great wizards who compete with each other to dominate the worlds of Arcanus and Myrror.Ĭhoose from different schools of magic and fantasy races to command, then lead your minions and expand your influence and power across the land. Master of Magic is a combination of an RPG and a strategy game, a remake of a classic from the 90s.
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